As a game designer my task was to take the prototype, produced by the students of DSK Supinfogame the previous year and designed to be a mobile game, and to make a PC game out of It.
The task was to change completely the ergonomics, the type of fun and the difficulty.
As another task given, i was charged to develop a coherent universe for the university, based around death and the various Death Gods and psychopomps of different cultures and countries.
I had to adapt an existing concept to a full game, while keeping the spirit of the game, not only on the graphical aspect but also on the universe and somehow the gameplay.